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      <title>From Painted Zones to Living Neighborhoods: Procedural Buildings in Empires</title>
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      <description>How Empires turns painted zones into deterministic plots, varied procedural homes, material requirements, Builder work, and persistent neighborhoods.</description>
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      <title>Developing NPC AI in Empires: Jobs, Needs, Inventory, and Family</title>
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      <pubDate>Thu, 16 Jul 2026 17:17:33 GMT</pubDate>
      <description>How Empires combines priorities, action queues, jobs, needs, inventory, family, reservations, and navigation recovery to make a settlement feel alive.</description>
      <category>Game Development</category>
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      <title>Building Empires: From a 2D prototype to a living 3D world</title>
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      <pubDate>Tue, 14 Jul 2026 21:39:35 GMT</pubDate>
      <description>The long development story of Empires, from its first 2D settlement prototype and home-grown tools to spherical experiments, streamed 3D terrain, distant horizons, and a playable world.</description>
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